Professional game and software developer from Finland.

Lemmy: @[email protected]

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  • 18 Comments
Joined 1 year ago
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Cake day: June 28th, 2023

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  • Vipsu@lemmy.worldtoGames@lemmy.worldMIXTAPE | Reveal Trailer
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    6 months ago

    The trailer makes my eyes hurt so it’s a definate skip for me.

    I mean the whole thing seemed to be animated exclusively with 3s or 4s which to me looks like the characters are micro-warping around instead of moving. When watching In to the Spiderverse and LOVE, DEATH & ROBOTS (SUITS) I literally had to take breaks and watch elsewhere so rest my eyes and this looks a lot worse.


  • Vipsu@lemmy.worldtoGames@lemmy.worldSouth of Midnight | Official Gameplay Trailer
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    6 months ago

    The cutscenes hurt my eyes with the frame rate but the gameplay looks alright.

    Honestly not fan of the the way some 3d animations animate with 2s/3s to create fake stop motion videos. It’s even worse when they try to make it look like a cartoon/anime and completely forget to add any smear frames that make the these animations look a lot smoother than they actually are. For me these look like characters constantly warping around instead of moving which hurst my eyes, luckily it seems to only affect the characters and not the movement camera.

    The gameplay looks alright but very unoriginal, there’s seems to be this basic combat with dodging, light and heavy strikes and then these fly using streams of wind/magic/energy and energy hook-shot to get you exactly where developers want you to go. Maybe the theme, story and visuals will be enough to make this shine above the competition.



  • Vipsu@lemmy.worldtoGames@lemmy.worldDragon's Dogma 2: Review Thread
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    8 months ago

    Honestly they’ve been on a steady decline in my eyes at least. With each and every new entry they’re becoming more and more like the rest of the Triple-A studios.

    Sure many of their games are still decent fun if you can ignore:

    • Dark patterns
    • Microtransactions in full priced games
    • Battle passes
    • Denuvo

    Personally I just can’t as mere existence of these thigns ruins my trust towards these developers/publishers.




  • While large language models are impressive they seem to still lack the ability to actually reason which is quite important for programmer. Another thing they lack is human like intuition that allows us to seek solutions to problems with limited knowledge or without any existing solutions.

    With the boom bringing a lot more money and attention to A.I the reasoning abilities will probably improve but until it’s good enough we’ll need people who can actually understand code. Once it’s good enough then we don’t really need people like Jensen Huang since robots can do whatever he does but better.




  • Prismatic bolt embermage is really strong in vanilla and cannon engineer is probably easiest class to play in the whole game. Melee engineer and many other embermage builds can be quite tough and the game has plenty of weird difficulty spikes and enemies with “shotgun” skills that can melt through player health in an instant.

    In Torchlight 2 you can reset the world and grind for levels and gear but that can feel like a chore.



  • Yeah both Sacred games have their fair share of jank on you’ll need to apply community patches and possibly mods to even make them work on todays systems. However what they do not lack is soul as both games are clearly made with love and feel very unique compared to many modern games.

    If you can forgive the jank and don’t mind to play older games with somewhat dated graphics I feel these games can still provide a lot of enjoyment. Would love to see remasters for these games or eveb a spiritual sequel.

    Currently playing Sacred 2 with community patch, enchanted edition mod , more enemies mod and music mod and having a blast. The EE is tough as nails though and I am frequently getting my ass handed to my by elite enemies and bosses even on silver difficulty.





  • That approach works for some studios and some game projects but it’s no silver bullet. A lot of times gamers don’t know what they want until it’s handed on them on a silver platter which can make taking the correct kind of feedback really difficult. Sometimes outside influence may also stray the developers from their original vision.

    That being said, developing game in complete secrecy for years and expecting it to become a success has pretty much the same chance as winning in a lottery. Getting MVP out there asap to see if the game will receive any sort of traction and feedback is generally the best approach unless it already has an audience (sequel or well known developer). It can be prototype, demo or early access as long as it’s something.

    [edit] Removed some repetition