A (tentative) release date is finally on the horizon for 7 Days To Die, the decade-old zombie survival crafting FPS. Its version 1.0 is out this summer, 2024.
I played this a few years ago on GamePass and disliked it. But that was before I understood how survival games worked thanks to Valheim, Raft and Grounded.
The big thing to differentiate 7D2D is every seventh night you’ll be besieged by a zombie horde. You spend the week reinforcing your defenses, stockpiling ammo, and upgrading your gear, then you’re tested. If you’re interested in this kind of game loop, it’s worth a in-game week or two. Like many of these games, they’re more fun with friends.
The console versions were published by tell tale. And then tell tale died. So they couldn’t update the console games at all. It’s a night and day difference on PC to ps4.
This is probably in my top five games of all time. I think it really works if you try hard not to compare it to other games, and just play it on its own merit. It can definitely be janky, but that’s part of the charm.
I don’t care for it. It does some interesting things, in base building. But having played it a lot mostly because my friend group likes it, it’s very janky. It does not feel close to 1.0. And, while there’s some fun to be had, everything outside the horde nights just feels like busywork in a way I didn’t feel with Valheim or Grounded.
It’s fun and I enjoyed my time with it, but once you understand how the zombie waves work it’s very, very easy to build a cheez defense against them, and then there’s no difficulty anymore.
As long as you don’t look up guides on how to build the cheese bases you’ll enjoy yourself.
Been coming back to it since the early days when it was blocky like Minecraft. Each big update we’d spin up a new world and dump 100+ hrs into it easily. Def worth giving it another shot
I played this a few years ago on GamePass and disliked it. But that was before I understood how survival games worked thanks to Valheim, Raft and Grounded.
Worth it to take it for another spin?
The big thing to differentiate 7D2D is every seventh night you’ll be besieged by a zombie horde. You spend the week reinforcing your defenses, stockpiling ammo, and upgrading your gear, then you’re tested. If you’re interested in this kind of game loop, it’s worth a in-game week or two. Like many of these games, they’re more fun with friends.
The console versions were published by tell tale. And then tell tale died. So they couldn’t update the console games at all. It’s a night and day difference on PC to ps4.
This is probably in my top five games of all time. I think it really works if you try hard not to compare it to other games, and just play it on its own merit. It can definitely be janky, but that’s part of the charm.
I don’t care for it. It does some interesting things, in base building. But having played it a lot mostly because my friend group likes it, it’s very janky. It does not feel close to 1.0. And, while there’s some fun to be had, everything outside the horde nights just feels like busywork in a way I didn’t feel with Valheim or Grounded.
It’s fun and I enjoyed my time with it, but once you understand how the zombie waves work it’s very, very easy to build a cheez defense against them, and then there’s no difficulty anymore.
As long as you don’t look up guides on how to build the cheese bases you’ll enjoy yourself.
Been coming back to it since the early days when it was blocky like Minecraft. Each big update we’d spin up a new world and dump 100+ hrs into it easily. Def worth giving it another shot
I’ve played about 1000 hours since alpha 19. I really like it. The majority of that time was with mods though.