Good choice. I love baduk/go. I suck at it, but I love it nonetheless.
Good choice. I love baduk/go. I suck at it, but I love it nonetheless.
Yeah eve handles it by slowing down time in-game. So each player has less actions for the server to handle per cycle.
Every game has their way of handling it. Cig is doing it via the replication layer and dynamic meshing. IE multiple servers talking to a “boss” server that scales based on needed load without Eve’s crutch of time scaling. Totally different technologies.
Eve’s solution worked based on what they had and needed at the time, but it’s old hat now.
It’s already in active player facing testing so yeah. Normally when they bullshit they don’t have players testing the feature.
The last one that’s missing is IIRC Jump-points and they’re adding that within 3 months. They’re still fleshing out salvage and the dynamic economy stuff, but the initial implementation is there.
If I’m wrong though I am all ears.
This is all just stuff they’re porting over from Squadron 42 now that they were able to move those devs back to SC. I have no idea why this deserves it’s own article.
They should be bragging about the 400 player single shard test they just finished.
Go play it and tell me there is no game there. You already own it. So install it and find out.
Except there isn’t. we tried that then the capitalists bought the weaker willed politicians and used them to undermine any regulation. Capitalism is a cancer and must be excised as such.
How many civilians have the Zionists murdered in the last 8 months alone?