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Cake day: August 17th, 2023

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  • “Mile wide and inch deep” is a great way to put it.

    I’m playing through the game right now, and there’s a bunch of small annoyances (like getting stuck on invisible terrain while walking/driving), but I can overlook those. But so many things are lifeless beyond the basic game mechanics.

    As an example, I just bought an expensive apartment. I didn’t expect a crazy cutscene or anything, but at least the person I bought it from should have shown some kind of reaction, maybe a short dialogue. But no, nothing. I pressed the button, money was subtracted, and I can enter the elevator. The person I bought it from didn’t even look up.

    Compare that to something like Baldurs Gate 3, where even small unlikely interactions have surprising amounts of interactivity. The game oozes life out of every pore.

    It’s depressing that this is the final state after so many updates.









  • Yes, CO did bad releasing an unoptimized game, but if you put pressure for a cosmetic DLC to be removed you can’t be angry that they removed said DLC.

    I strongly disagree with this for two reasons:

    1. Nobody put pressure on them to remove the content from the game. “Removing the DLC” can be done in productive or non-productive ways, the latter of which happened here - a better solution would be to set it as non-buyable on Steam and wait with refunds until the patch has been released which allows people to continue playing.

    2. It’s not just grey boxes (which would be bad enough on its own - these people paid for the content, there’s no technical reason for them not to have it right now) - the CO employee literally says:

    Assets are replaced by the placeholder boxes, but as the waterfront zoning isn’t available in the base game yet, I recommend holding off on loading saves with a lot of those zones.

    So the people who bought the shitty DLC, as in the die-hard fans, can’t play on their saves due to COs fuckup.



  • The Podman developers did contribute to Docker for a while before starting the project. Docker kept introducing issues and had some fundamentally bad design decisions that they didn’t want to change.

    At least try to look into the history of these things before making broad and easily falsifiable statements.