I never played Tricky but love SSX3 and On Tour. A lot of people fondly talk about Tricky, so is there anything about it that the later games lack?
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I never played Tricky but love SSX3 and On Tour. A lot of people fondly talk about Tricky, so is there anything about it that the later games lack?
Same here. I find it isn’t powerful enough for a lot of modern PC games unless you drop the settings, but it’s amazing for retro and emulation. I’m living in 2004 again.
Dreamcast was killed off so early and didn’t run alongside the others for most of the generation, so a lot of people consider it as more of an in-between system. Maybe not to someone who actually owned one, but given how poorly it sold the majority probably didn’t.
I still love the aesthetic a lot of PS2 games have, with smooth, bright textures instead of a lot of detail that gets stretched and blurry at low resolutions. The way metal surfaces look in MGS2 and Zone of the Enders is really nice.
But then there are games like Silent Hill 2 & 3 that use a lot of detail in the low resolution textures to create a grimy or rusted look. Those games really benefited from working within the limitations of the system, like the fog to reduce draw distance.
This is why, as a software developer, I’m against designing any system that assumes what the user wants and tries to do it for them automatically. On the occasions where the assumption is right, it’s a mild convenience at best. When it’s wrong, it is always infuriating if not dangerous.
If this were a recent phenomenon, I would agree with you. But western fascism didn’t go away when the good times were rolling. It may have been quieter until recently, but these aren’t just scared imbeciles struggling through 21st century inequality.
Good thing I already didn’t want this game. The trailers make it seem like Kay Vess will be an insufferable character to play as. I forgot how much I hated her personality in the reveal trailer but was reminded by the story trailer.
My main issue with anything that flies and doesn’t have wings is that, if anything bad happens, it’s straight to the ground and everyone (probably) dies. Planes can at least glide if there’s an engine failure.
That said, we still have helicopters and hot air balloons, so I don’t see why we shouldn’t have dirigibles as well.
I haven’t played the story mode part of the demo yet. It’s split into three sections: exploration, combat and story. I just tried the exploration part. I’m not even sure if the main character is supposed to be Slade.
I played this on Xbox when it came out. It was a lot of fun but once my pirate got too old I couldn’t bring myself to start again.
But I’m also not the only one who thinks the colours are washed out. Modders running the game on PC were able to increase the vibrance to something that actually looks appealing to me.
https://www.techspot.com/news/71499-gfx-patch-improves-breath-wild-pc-version.html
Man walks into a thread titled “Which games do you dislike, but the rest of the world loves them?”, proceeds to argue with the replies.
Yes. I don’t mean it has a piss filter like Xbox 360 games. I mean the lighting washes everything out. Compare this screenshot to one from Wind Waker or Skyward Sword.
Most Mario games in general. I can play Mario Kart or some of the sports games with friends if someone else chooses them, but the singleplayer Mario games just aren’t fun to me. The only exception is The Thousand Year Door. I tried the other Paper Mario games and none were as good.
I also agree on BotW. Nintendo was chasing the survival game trend and I guess it paid off for them, but I find the world empty and boring, made worse by the dull colours in the art style. The worst part is the durability system. If there was a way to repair items it might be okay, but everything is like tissue paper. Even higher end weapons are gone after a few enemies, so eventually I just started avoiding combat entirely. I’m certain they did that and kept it that way in TotK because they couldn’t think of anything else to reward players with for exploring their empty world.
The only thing I really hated about Eternal was the Marauder. As a mini boss it was fine, but as a recurring enemy it absolutely kills the pace. I tried the DLC and as soon as I encountered another Marauder early on I turned it off and haven’t gone back.
It’s a shame because I really enjoy the lore, and contrary to yourself I liked most of the other changes Eternal made to nu-Doom. Fewer rooms where you get locked in until you defeat all enemies, mainly.
I’ve played both but the Wii version first, so that’s probably part of it. But it’s also because the PS3/360/PC version really showcases the physics engine while the Wii version naturally focuses on the motion controls. I just wasn’t very impressed with the physics-centric combat and found it to be more flash than substance, but I really liked how the motion controls were utilized for the lightsaber and force powers. Grabbing enemies with the force choke power and then using the nunchuk controller to toss them around felt especially satisfying.
“Helldivers 2 players get exactly what they wanted, still unhappy.”