“I hate Ayn Rand.” -Francis
“I hate Ayn Rand.” -Francis
Tbf, as a Driller main I, too, drill straight toward objectives. Though I’ll ensure I don’t drill at too steep an angle, since I don’t want to have to bother jumping off I can avoid it. I’ll also drill straight toward the escape pod from whatever room the group is in, which usually winds up helping everyone.
In my group, the person that usually plays engineer has the nuke OC, so I’m generally not the main source of friendly fire. I do fight giant bugs’ with C4, though.
The Driller specializes in drilling tunnels and igniting alien bugs with his flamethrower using C4 on Scouts.
I love this game, even though I haven’t played in months. I’ve got a verified mod installed that gives every enemy googly eyes (and one semi-mobile plant that already looked like a Muppet opening and closing its mouth) which makes me very happy.
Not to mention, a major reason why people buy Nintendo consoles is to play first-party Nintendo games. Sure, it’s possible to emulate those titles on PC and probably the Deck, but a lot of people either don’t know how or don’t want to invest the time, money or effort to do so when they know the game will just work on the intended console.
I’ve been playing this game off and on for years, and it’s always a delight.
That perfect investigation bonus can get pretty big, and that needs a full photo album of 3-Star photos. Disturbed salt is an easy way to get close to that, so your friend is sleeping on some great cheese.
This sounds like it would mean charging Valve money for the privilege of using Valve’s own infrastructure every time a player installed a Unity game after a major PC upgrade/reinstall or after uninstalling that MMO they dumped every other game in their library try out.
Steam could probably bake a ban on software that uses installation trackers into their developer/publisher ToS, or ban the collection or transmission of Steam user data related to installations, or something similar.
The Elder Scrolls III: Morrowind. It happened when important NPCs died, rendering unfinished or future quests associated with that character impossible to complete or start; iirc essential NPCs didn’t have immunity to damage and death in Morrowind like in later Bethesda titles, so these NPCs were protected only by the player reloading their save after getting this message upon the essential NPCs’ death.