There’s only a handful of games who really need the PS5, no surprise.
There’s only a handful of games who really need the PS5, no surprise.
I feel incredibly bad for small creators that still rely on it for an audience and can’t simply afford to market themselves without it.
Windows 11 made my girlfriend’s laptop so slow, even she asked me to install Linux, and she is not even a techy type.
Couch multiplayer and LAN parties had a sort of friendly atmosphere that is sorely lacking from most online multiplayer today. Folks are all business, no fun. Even in casual modes people get mad if you fool around.
There were some pretty bad bargain bin releases, and a lot of games had glitches but I can’t remember any game from a big company that released with a critical bug. I do think today companies are much more blasé about releasing games with serious issues and patching it later.
It all went downhill when they decided that companies could just tell you to waive your rights without any scrutiny or negotiation.
The whole situation just made me believe Sean Murray really wanted to make a cool game but he got overwhelmed by the media attention and started running his mouth. Maybe he felt like he had to overpromise and say yes to everything he was asked? Hello Games was still an indie studio before it got all that attention.
If he had done it in bad faith it would have been much easier to cut his losses and run away with the money. Nearly 10 years of expansions wouldn’t come out of it if not for legitimate passion.
It also made their next game announcement pretty funny.
We can argue that when Disney ceases to be one of the biggest corporations in the world, and most people can live with part-time jobs, that leave them plenty of time to create art. AI is not going to make it so all art is made for fun rather than money, it’s just going to make it so media corporations get all of the money, without having to pay any to actual artists.
Adapt and overcome how? Using AI? By the nature of the matter, less artists will be needed using AI, some will not make it. So, what then? Dropping their artistic career to go carry boxes for Amazon? What a shitty path we are making for humanity if we need to drop careers of passion to do menial jobs.
Well, we are seeing what happens when they randomize it. It doesn’t always work.
I wouldn’t count on the user realizing the limitations of the technology, or the companies openly admitting to it at expense of their marketing. As far as art AI goes this is just awkward, but it worries me about LLMs, and people using it expecting it to respond with accurate, applicable information, only to come out of it with very skewed worldviews.
This result is clearly wrong, but it’s a little more complicated than saying that adding inclusivity is purposedly training it wrong.
Say, if “entrepreneur” only generated images of white men, and “nurse” only generated images of white women, then that wouldn’t be right either, it would just be reproducing and magnifying human biases. Yet this a sort of thing that AI does a lot, because AI is a pattern recognition tool inherently inclined to collapse data into an average, and data sets seldom have equal or proportional samples for every single thing. Human biases affect how many images we have of each group of people.
It’s not even just limited to image generation AIs. Black people often bring up how facial recognition technology is much spottier to them because the training data and even the camera technology was tuned and tested mainly for white people. Usually that’s not even done deliberately, but it happens because of who gets to work on it and where it gets tested.
Of course, secretly adding “diverse” to every prompt is also a poor solution. The real solution here is providing more contextual data. Unfortunately, clearly, the AI is not able to determine these things by itself.
They can get bullied for not having phones, they can get bullied through phones and social media. They can get bullied for not having stupid ass Fortnite skins. Anything is an excuse for shitty kids who want to bully,
At least they made it free to play. These games are still charging full price plus microtransactions
Yeah, but grinding loot for free doesn’t cause the same amount of harm as compulsively spending on lootboxes.
You can avoid the grind at first since the game is PvE, but the further you go the more the game demands you to increase the World Level, and the more grind you need to do to get each character playable at that level.
I didn’t max out my World Level because at some point it felt like undoing my work of powering up the characters, but the game definitely pushes you that way. Not only story quests, but doiing Abyss levels for more free currency requires high level characters.
That’s not even mentioning Artifacts which have so many layers of randomized stats that you could be basically grinding forever to get one which has exactly the stats you want.
I can never shake off the feeling that if Genshin wasn’t gacha, if you could get characters from quests and weapons and artifacts from exploration, it would be a much, much better game, even if it was smaller and shorter. But more and more, this seems to be the kind of game that companies want to make.
China seems to be showing a bit more pulse than many countries as far as reining in lootbox games goes, but it’s still not enough, and it doesn’t seem the benefits of these efforts can be seen worldwide.
Genshin is good in some aspects, but it shows how desensitized we are that we accept the egregious gambling and the endless grind that only exists for the sake of retention. Can Genshin players really talk shit about this when in average it takes around $200 to get one single 5* character? Even if you are not paying that yourself, the game is built that way to exploit those who do.
At least Diablo is easier to quit than games that literally condition players into a gambling addiction. But all this is easier said than done.
What did they do with the two bags of chips after someone pocketed 39,999,990 dollars?
Man, we should break more stuff.