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Joined 1 year ago
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Cake day: June 29th, 2023

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  • Was curious what combat 2.0 meant.

    Sticky Combo Points: The gist of it here is that Combo Points now remain after battle, giving combo moves a lot more use overall

    This feels like a good change. I always felt like combos didn’t get much use outside of boss fights due to them resetting every battle. I’m not sure this entirely fixes the other problem wherein I almost exclusively used Mending Light, however.


  • Agreed. There was a fantastic time for mobile games before things went downhill.

    I have a strong memory of being in an apple store, finding a display iPad, and becoming enraptured by Plants vs Zombies. I would eventually get my own and put dozens and dozens of hours into the game.

    Then EA took it over and turned it into trash.


  • Haven’t had a chance to play this patch yet, but I’ll say I’m impressed at how much they are reworking already. Even going so far as to throw out certain hammers for example.

    I attempted Trial of Haste pre-patch and quickly realized I stood no chance, neat to see that being adjusted.

    Vow of Forsaking got the nerf treatment. Probably for the best.


  • Oh hi! I played XI from release until recently (with some breaks). IMHO the original story (basically up to Rank 6 where you defeat the Shadow Lord) is fine, but it’s really more of a prelude and setting up the stakes. If you stop there it’s not really worth your time.

    Rise of the Zilart and Chains of Promathia (+ optionally Apocalypse Nigh) are pretty good from a story perspective. These can be completed solo. This is what I’d recommend playing through to anyone interested in the real story.

    From there it’s somewhat diminishing returns. Treasures and Wings add some interesting bits to the lore. Rhapsody is actually great but will take a lot of time and effort and is probably only worth it to a die hard fan.