You can sell out on anything, no matter how unpopular it is, if you don’t make enough of them. How many of these things did they actually make?
You can sell out on anything, no matter how unpopular it is, if you don’t make enough of them. How many of these things did they actually make?
That’s an interesting take! I’m getting to be an aging gamer myself and I no longer really play story-focused games. I play Roguelikes which I can pick up and drop any time, 5-10 minutes at a time, here and there. These games are designed to have maximum replay value. So even though I don’t have a lot of time I spend it on replaying rather than playing new games!
It’s an interesting difference and I think it depends on what we both look to get out of games.
I think it was inevitable. Before HL2 we had Deus Ex. It was glorious. Fans loved it. Game devs looked at it and went “F*%@ that! We’re not making 3 games worth of content when you’re only going to see 1 on a given play through!”
So that defines the basic tension. Gamers love replay value and multiple paths and different character builds and tons of secrets to explore. Game devs on the other hand want players to see every little blade of grass and tree they worked so hard at placing in the game. I think they also have a lot of data from achievements that show most gamers barely finish the game once, let alone discover all the secrets and alternate endings etc.
Yeah that’s how the Total War series does it. A single unit could be up to 200 people. It tends to make the unit far less maneuverable though. This means it leans pretty far away from what the WarCraft/StarCraft fan is looking for with highly microable units.
I read a piece not too long ago by one of the developers of WC1. He originally had it so you could select all your units at the same time and just order them to attack. The lead designer said that was too boring and easy, so he had him limit the unit selection to groups of 4.
After trying it both ways, they agreed the smaller group limit made the game more skilful and interesting to play. Ever since then RTS games have gone towards increasing the selection cap more and more! I think it’s a mistake.
I loved the first one so much. I’ve been hearing the remaster for WC1 won’t have online multiplayer. That’s a huge disappointment for me. Hardly anyone ever got to experience that game multiplayer. I played it with my friend exactly once, when I brought my computer over to his house. It worked over LAN and I think also modem, but not the internet.
Too broad. Wealth hoarder describes everyone with a mortgage as well as grandma Sally and her pension plan. Anyone who saves for retirement is a wealth hoarder.
Either way it’s going to organized crime. At least the crypto scammers are unlikely to influence the election!
There are an estimated 720,000 hours of video uploaded to YouTube per day. At 8 hours per day it would take 90,000 people just to watch all those videos, working 7 days per week with no breaks and no time spent doing anything else apart from watching.
Now take into account that YouTube users watch over a billion hours of video per day and consider that even one controversial video might get millions of different reports. Who is going to read through all of those and verify whether the video actually depicts what is being claimed?
A Hollywood studio, on the other hand, produces maybe a few hundred to a few thousand hours of video per year (unless they’re Disney or some other major TV producer). They can afford to have a legal team of literally dozens of lawyers and technology consultants who just spend all their time scanning YouTube for videos to take down and issuing thousands to millions of copyright notices. Now YouTube has made it easy for them by giving them a tool to take down videos directly without any review. How long do you think it would take for YouTube employees to manually review all those cases?
And then what happens when the Hollywood studio disagrees with YouTube’s review decision and decides to file a lawsuit instead? This whole takedown process began after Viacom filed a $1 billion lawsuit against YouTube!
Google is absolutely allergic to hiring humans for manual review. They view it as an existential issue because they have billions of users which means they’d need to hire millions of people to do the review work.
Apple’s going to fight all of this tooth and nail, country by country, to the end of time. Anything less and they risk a shareholder lawsuit.
This is billions and billions of dollars we’re talking about, not chump change.
This game is worth picking up just for the soundtrack alone. Really awesome!
Pretty funny! But the reason so many people need glasses is because we spend all our time indoors, reading. People in the past were outside working all the time and they didn’t need glasses as a result.
These guys would get expelled from kindergarten for antisocial behaviour!
Gitlab is open source. You can download it and host it yourself. A decentralized developer community is resilient against this sort of attack for the very reason GitHub is so vulnerable: size.
Git was always designed with decentralized development and collaboration in mind. Its creator, Linus Torvalds, prefers not to bother with servers like GitHub at all. Git can even be used entirely over email (Linus’s preference)!
It’s called Plenty of Fish! I thought it was a fishing site?!
I’d be wary of calling him guilty by association. Maybe when he realized who he was really hanging out with he was so horrified and disgusted that he just had to get involved and do something to fight back?