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Joined 1 year ago
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Cake day: July 12th, 2023

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  • I… don’t think that’s the case. Last year was the year of labor wins across the board. Like, I don’t understand how to parse what has happened in the world since with this statement. Media, especially corporate owned media, is always going to be somewhat antilabor. One bad interview from one person did not impact labor’s perception in any meaningful way.







  • chuckleslord@lemmy.worldtoMemes@lemmy.mlenergize me
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    11 months ago

    Since earlier than that. According to my notes it’s… well… okay, I’ll admit that this book is just nothing but “Fuck Thatcher and Reagan” over and over again, but we’ve been on this particular ride since the 80s. I would really like it to stop.







  • I have no problem if games reached this via a similar model that Larian used here (lots of experienced staff, pre-built systems, 6 years of development, 3 years of expertly done early-access with a highly engaged player base) but they’re not going to. They’re going to implement more crunch, more abuse, more destruction of the few people who want to work in games in order to get there. And that’s where I have the issue.

    I want shorter games, with worse graphics, made by people who get paid more to do less. Because that’s what’s needed to make truly great games. People who are passionate, not burning themselves out just to barely make deadlines, make great games.