AMD denies blocking Bethesda from adding DLSS to Starfield | Starfield DLSS mod locked behind a paywall::undefined

  • Eager Eagle@lemmy.world
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    1 year ago

    I support game producers being free to implement whatever tech they choose to work with. That said, I find it kind of stupid to side with NVIDIA promoting their exclusive DLSS over an open standard when the quality difference is only noticeable in side-by-side comparisons.

    The game has both DLSS and FSR? Great. The game only has FSR? Well, that’s more inclusive than DLSS-only. Everybody benefits with open standards.

    • BallShapedMan@lemmy.world
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      1 year ago

      I don’t need a side by side to know the difference. DLSS is better in performance hands down. To get the same performance with FSR I have to sacrifice other settings if I can get there at all.

      • Eager Eagle@lemmy.world
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        1 year ago

        yeah, some people might tell, I don’t think it’s worth the trade-off of excluding a large part of the market.

        NVIDIA doesn’t even respect their own user base. I have a 3080 and can’t use DLSS 3. I’ll keep supporting open technologies.

        • ThrowawayOnLemmy@lemmy.world
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          1 year ago

          I got a 3080 and I would never want to use DLSS 3 anyways. Keep that stupid ass fake frame generation away. I can put up with upscaling since it’s at least a true rendered frame, but that’s pretty much where I draw the line. Fake frames might make it feel smooth, but I’m not into this hobby for the feels.

        • BallShapedMan@lemmy.world
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          1 year ago

          No exclusives at all are as bad for the gamer economy as only exclusives.

          I’m interested in the next version of FSR, it’s rumored to include frame generation.

          • Eager Eagle@lemmy.world
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            1 year ago

            No exclusives at all are as bad for the gamer economy as only exclusives.

            Can you elaborate on that? I don’t see a clear benefit of exclusives to the user base or industry in general, only to those involved.

            • Kelly@lemmy.world
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              1 year ago

              If small devs are expected to support every platform day one that increases the barrier to entry.

              A world where small teams start their release on one or two platform they find advantageous and then port their successful titles to other platforms after is probably safest for them and offers the most product diversity for consumers.

              • whileloop@lemmy.world
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                1 year ago

                I’m not a fan of using the same word to describe two very different kinds of exclusively.

                Exclusivity due to platform contracts (i.e., Sony paying a developer to keep a game exclusive to PlayStation), is not the same as exclusivity you described in your comment.

              • Eager Eagle@lemmy.world
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                1 year ago

                and then port their successful titles to other platforms

                Well, then they’re not exclusives, are they? I get the point to speed up time to market, but I’m questioning the benefit of having “lifetime exclusives”, or anything beyond 1 year, honestly.

                • Kelly@lemmy.world
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                  1 year ago

                  The implication is of course that less successful titles will not be ported either because the company runs out of money or feels they are better off working on their next title than investing more resources on porting a middling title to a second choice platform.

      • the_q@lemmy.world
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        1 year ago

        The problem is its artificial performance. Frame generation that makes your fps counter have a bigger number isn’t the same thing as your GPU being able to sustain that bigger number through actual performance.

        • redditReallySucks@lemmy.dbzer0.com
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          1 year ago

          The question is do I care? Yes these are technically not real frames but if I dont see the difference why does it matter. I personally don’t care as long as the frames look good and I have enough of them.

          • the_q@lemmy.world
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            1 year ago

            Yeah and that’s what Nvidia is banking on… Literally. People continuing to buy Nvidia GPUs under the idea that it’s a more powerful experience while using tricks and locking features behind closed source BS drives up prices and continues the consumer driven system that screws everyone.

        • sheogorath@lemmy.world
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          1 year ago

          I’m reposting my old comment regarding DLSS frame-gen

          If it can help me maintain a more stable FPS that would be a boon. If I’m playing a game with unstable frame rates with a lot of stuttering I usually get a headache after one hour. So if frame gen can help my PC run games at a more stable frame rate, then I’m all for it. The first gen implementation of it may be shitty. But after a couple of generations it can be good.

          Look at where DLSS is now, DLSS is objectively shit but since DLSS 2 in some cases it can improve image quality. I game on a 1080p 380hz screen, and when I’m playing games with upscaling like DLSS or FSR, I’ll run the game at 4k and then run the upscaler on performance mode which is basically rendering the game at 1080p. The results are much better than just running native 1080p.

          That being said, having a more consistent frame rate will make your experience better. Not having an input lag difference won’t be a problem in single player games, as the difference will be under 100 ms anyway (F1 drivers have 200-300 ms reaction time) so it won’t make too much of a difference.

      • Dudewitbow@lemmy.ml
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        1 year ago

        Its actually the opposite, the gap between DLSS and FSR is bigger at lower resolutions than it is at 4k+. Thats because DLSS can still rely on ai model data that a lower resolution image cannot supply vs a higher base resolution where that data is likely more available. Its why when you have side by side tests, its less noticable as you get to 4k. Definitely one of the tests HUB does when conparing the scaling algorithms side by side.