• stoly@lemmy.world
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      9 months ago

      Yes. I was going to get one and instantly changed my mind when it was purchased by Facebook.

  • dual_sport_dork 🐧🗡️@lemmy.world
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    9 months ago

    Gee. Remember the last time Meta lied about this sort of thing? I remember.

    https://www.pcworld.com/article/393371/oculus-vr-headsets-will-soon-require-a-facebook-account.html

    When Meta bought Oculus, I boxed up my OG Rift and threw it in the basement, and bought a Reverb G2. I’d rather be tied to a dead platform (WMR) than Meta. Fuck Meta, and fuck Facebook. Don’t buy their products, don’t give them your data, don’t give them a dime.

    • Buddahriffic@lemmy.world
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      9 months ago

      Yeah, Oculus went from neutral-leaning-positive in my mind to not-worth-consideration as soon as FB bought it.

    • hakobo@lemmy.world
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      9 months ago

      When Meta bought Oculus, I boxed up my OG Quest and threw it in the basement,

      Meta (at the time it was still just named Facebook) bought Oculus before they ever released a retail product. Facebook bought them between the release of the original dev kit on Kickstarter and the dk2 in 2014. They had already been owned by Facebook for 2 years when the first Retail Rift came out in 2016. The first Quest didn’t come out until 2019, 5 years after Facebook/Meta bought Oculus.

      • dvoraqs@lemmy.world
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        9 months ago

        For the story to make sense, I’m guessing that the person you’re responding to meant OG Oculus or OG Rift as in the development kit.

      • dual_sport_dork 🐧🗡️@lemmy.world
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        9 months ago

        I’d doubt it. There are already open source projects to make it (and other similar headsets) work without WMR including on Linux, and it’s likely you’ll be able to shoehorn and install the final release of WMR back into Windows manually just like you can with all kinds of other legacy Microsoft stuff.

      • dual_sport_dork 🐧🗡️@lemmy.world
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        9 months ago

        And the time before that, when Meta claimed you would not need a Meta/Facebook account at all and could continue using your old Oculus account. They reneged on that within about a year, from what I recall. Sources on that are tough to find because they’ve been trampled by the more recent bait-and-switch, and subsequently this one.

        Long story short, Meta has now lied three times about the ongoing account requirements to continue to use the hardware you’ve already paid for, pulling the rug out from users contradicting what they said before.

    • UsernameIsTooLon@lemmy.world
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      9 months ago

      It’s a great product, just not well managed by a trustworthy company. I worked at target back in the day when the Quest 2 was around and I got one brand new for about $220 after employee discounts and gift card offers.

      It’s a shame to see it change over time, but damn is the price accessible compared to $800+ headsets at the time. You gotta admit it really lowered the bar for entry for VR seeing how it’s now also 40% of SteamVR users.

      • Landless2029@lemmy.world
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        9 months ago

        I really hate what they’ve done with the product.

        But due to the low price point VR has taken off and loads of parents got it for thier kids. That means more Devs have made games and more competition making headsets.

        • TheKingBee@lemmy.world
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          9 months ago

          more competition making headsets

          quite the opposite has happened, there are fewer companies making headsets now. Microsoft is removing their version of open platform, mixed reality from windows entirely…

  • antidote101@lemmy.world
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    9 months ago

    Meta also own Instagram and Threads… And you don’t have to link those two services either.

    …that’s a lot more account separation than Google gives you. It’s gets some people’s phone, email, location, and search history.