Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

    • RealFknNito@lemmy.world
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      9 months ago

      Sir it’s in the name. Star Citizen. Citizen of the stars. It’s pretty clearly aiming to be what Starfield completely fucked up on.

      A space game with as few restraints and as many possibilities as they can do. An Elite Dangerous with a much broader scope.

          • n3m37h@lemmy.dbzer0.com
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            9 months ago

            Just because you can log in and do what 3 missions doesn’t mean it is a game.

            Considering it was supposed to be released in 2016 and it is still an ALPHA is fucking stupid. It has been nothing but a glorified tech demo

            • RealFknNito@lemmy.world
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              9 months ago

              Since you’re replying to every comment I’ve made - Alpha still doesn’t have a set meaning. It changes between people who use it.

              Logging in and doing the content you couldn’t do when you originally bought it still means it’s progressing and yes, it qualifies as a game no matter how mad that makes you.

              What part of “it’s still being fucking developed” keeps getting past you bud? “It’s just a tech demo, it’s not a complete game” - no fucking shit. You being pissy that it’s not done as fast as you want it is entitlement and you should really grow the fuck up.

              • n3m37h@lemmy.dbzer0.com
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                9 months ago

                No, I wanted the promises made to be kept ya tard. I was promised a game at least 5 times.

                Go cordless Chris Roberts balls a bit more

                  • n3m37h@lemmy.dbzer0.com
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                    9 months ago

                    Kickstarter and early releases

                    In its initial debut on Kickstarter, Star Citizen was marketed as “everything that made Wing Commander and Privateer / Freelancer special.” The proposed game was claimed to include a single-player story driven mode called Squadron 42 that would include drop in/drop out co-op, a company-hosted persistent universe mode, a self-hosted, mod friendly multiplayer mode, no subscriptions, and no pay-to-win mechanics. The initial estimated target release date was stated to be November 2014, with all proposed features available at launch. Additional promised features included virtual reality support, flight stick support, and a focus on high-end PC hardware.[3] While the initial release would be targeted for Windows, Roberts stated that Linux support was a goal for the project after its official release.

                    Who is the retard now?

                    link to article that proves you are retarded

          • IEatAsbestos@lemmy.world
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            9 months ago

            Sure its playable but the game is still (and i think always will be) lacking the VAST majority of features they’ve been talking about for more than 10 years.

            • EchoCT@lemmy.ml
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              9 months ago

              The last one that’s missing is IIRC Jump-points and they’re adding that within 3 months. They’re still fleshing out salvage and the dynamic economy stuff, but the initial implementation is there.

              If I’m wrong though I am all ears.

            • RealFknNito@lemmy.world
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              9 months ago

              Like what? What features specifically have they been talking about (for more than 10 years) which have yet to be implemented? Most of the core systems seem to be there, just seems like they’re polishing up what’s already in the game.

    • Tattorack@lemmy.world
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      9 months ago

      It’s meant to be an “everything” game.

      Chris Roberts has always had the ambition for a space sim where you could truly do anything, but never had the resources to actually create it.

      So what is Star Citizen supposed to be?

      An open world sandbox where you, a citizen of the stars, can choose to be Whst you want. A space trucker? A pirate? A bounty hunter? A smuggler? These aren’t new things in the space sim genre, but Star Citizen wants to make these aspect less like a game and more like a life sim.

      So instead of clicking a few buttons to fly your spaceship, your character wakes up in bed, has to manually walk over to the ship hangar (maybe take the train there, if you’re on the city planet. Yes, the train runs on a schedule), manually access the hangar via elevator, climb into the ship, activate the ship, request take-off from control, wait for the hangar doors to open, and then you fly your spaceship.

      This level of granular detail is meant for every aspect of the game and is the reason why Star Citizen will never get done!