• terwn43lp@lemmy.world
    link
    fedilink
    English
    arrow-up
    55
    arrow-down
    1
    ·
    8 months ago

    what really bugs me are fighting games with dlc characters. i know fighting games arent as profitable, but twenty years ago you could unlock every character by actually playing the game. locking content behind paywalls are a slap to poor gamers. that’s on top of a $60 price tag

    • xkforce@lemmy.world
      link
      fedilink
      English
      arrow-up
      30
      ·
      edit-2
      8 months ago

      Fighting games started in coin operated arcade cabinets that were intentionally designed to be such a pain in the ass to beat that people would dump heaps of money into them just to keep playing. Same deal with games that were released in the days that youd rent them for a week. The difficulty was set so high that it was very unlikely that you could beat the game in that week so you would end up renting them another week or two.

      The gaming industry has been filled with greedy fuck policies from the beginning and the only thing that has changed is how they are greedy fucks.

      • Buddahriffic@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        ·
        8 months ago

        Yeah, I noticed this with mortal Kombat on snes. Every time I played the single player campaign, I’d win one fairly easily, then I’d lose to the next guy. Then I’d use a continue and beat that guy fairly easily and lose to the next one. Repeat until I run out of continues, with the occasional upset of the pattern (extra win or loss).

      • Flying Squid@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 months ago

        Also true of timed arcade games like Gauntlet. Unless you were very good, you’d have to keep putting quarters in when the time ran out.

      • JJROKCZ@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        10
        ·
        8 months ago

        Oh stop, games have been the same price for decades, it’s not surprising they’re seeing a small price increase after so long in stagnation.

        In good companies this is passed along to the actual devs making our games, which is something we should all support

        • 𝔼𝕩𝕦𝕤𝕚𝕒@lemmy.world
          link
          fedilink
          English
          arrow-up
          7
          arrow-down
          1
          ·
          8 months ago

          This has been disproven and was called out at the time of the increase. Games cost less to develop now than ever. Microtransactions and recurrent subscription transaction1s like battlepasses mean a shit game gets to live longer than it would deserve. People have careers in the field and languages common to the industry - this isn’t a “new and groundbreaking” industry - its one of the largest on the planet.

          Studios are absolutely not passing any of that $10 to lower level staff. It was to see if the market would bear it, and no other reason - and corporate defenders came out of the woodwork to pretend BILLION dollar corporations need more money. If videogames were too expensive to make, they’d not be spending so much, now would they?

        • brygphilomena@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          8 months ago

          Has the distribution gone up though? If the quantity of games being sold has increased the companies are making just as much even though games are “cheaper.”

          Imo. That’s the big argument in this debate that doesn’t get discussed. The reach has increased so prices could come down as more units are sold and the company would get the same amount of money.