• snekerpimp@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    10
    ·
    7 months ago

    Personally, I think the best way to protest this is to continue to play and use the servers to the point of overload, but no one buy anymore super credits. Make Sony continue to pour money into the servers but get no return as no one buys war bonds anymore. Would take ENORMOUS coordination, but Sony not getting paid by this cash cow yet having to still put money into their servers would hit them where it hurts, line go down.

    Pipe dream, but if everyone just didn’t buy in game content for a little bit, I think they would see the effect. As of right now though, they don’t care, because “consumers will pay for anything”

    • rtxn@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      ·
      edit-2
      7 months ago

      Do you know what Sony and its stakeholders would see? High player counts and growing active PSN userbase.

      The best way to protest is to stop playing, request a refund, and rate the game negatively everywhere. Arrowhead is now talking to Sony about dropping the mandatory linked account, showing them that they’ve fucked the golden goose will get their attention better than trying to strain the infrastructure.

      • SchmidtGenetics@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        5
        ·
        edit-2
        7 months ago

        Arrowhead also knowingly sold a game in markets where it wouldn’t be possible to play the game, even at launch with the restrictions in place you could buy the game in these markets. Steam also allowed these games to be sold in markets where they knew the restrictions wouldn’t allow them to play the game.

        They fucked up and are now trying to deflect blame from themselves, yeah Sony is shitty, but arrowhead and steam both saw dollar bills and tried taking them.

        Edit, if anything, Sony can turn this around that Arrowhead and Steam strong armed their way out of the contract requirements. Steam and arrowhead should take the fall and costs in this one if that’s the case.

          • SchmidtGenetics@lemmy.world
            link
            fedilink
            English
            arrow-up
            0
            arrow-down
            3
            ·
            7 months ago

            That arrowhead and steam sold a game in markets that the game was restricted? Just go to the steam page I guess.

            Steam also just today restricted the sales to the correct markets, they always had the capability it seems.

      • snekerpimp@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        arrow-down
        6
        ·
        7 months ago

        I don’t see Sony caring about reviews and refunds, they are the publisher, they will let the developer be the fall guy, walk away smelling like roses and go on to the next method of fleecing gamers. Bottom line is all that matters. They made their money off on Helldivers, they could hit the kill switch right now and be up. I just don’t see this ending well for arrowhead, and I see this blowing over for Sony, not even a footnote. I hope I’m wrong, I really do.

    • just_change_it@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      7 months ago

      Make Sony continue to pour money into the servers

      I work in IT. I can pretty much guarantee that server load for a game like this is nonexistent from a cost perspective. They’re not going to be using cloud services, they’re going to privately host because it’s way cheaper. Early days playercount woes were before they added more nodes to their solution. Whatever cost they had for servers is already paid. Electricity and facilities costs are whatever because they are paying it anyway. They can’t just fire the people maintaining their solution either but that’s also baby bucks compared to the money spent building this thing or marketing it.

      Gaming protests of popular games never work unless the objective doesn’t alter the bottom line.

      • snekerpimp@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        7 months ago

        I completely understand where you are coming from. Not being knowledgeable about IT infrastructure and how to host game servers, I was making assumptions based on how publishers are shutting down games that have low play count. Assuming it was a nominal amount of money to house and maintain servers for a game that generates no revenue, multiple servers for 100s of thousands of players that generates zero revenue would be noticeable. But if it’s just pennies, then it really would just be a drop in the bucket.

        Sony should hurt in the bottom line for this, and I don’t see them caring about reviews and refunds, they will just move on to the next fleecing method.