My dream is an “internet archive” for all video games, modded to run offline. If the game becomes unavailable for purchase, the archive opens that game and makes it available for all.
The next step is for this kind of release to become law, and supported by manufacturers.
Libraries are communist or something and ESA fights hard for games to stay out of them.
There’s a great initiative going on right now trying to hold Ubisoft and other game publishers accountable for shitty practices like this by trying to petition governments from a few different nations to create legal protections for people to continue to have access to their games they purchased after the publisher decides to abandon a game. If you live in an EU country especially, you might be able to help sign a petition still: https://www.stopkillinggames.com/
And lots of gamers praise Microsoft for GamePass, because it’s cheap. When Microsoft’s goal with GamePass is the same as Ubisoft’s. Ms would love that you rent your games from them indefinitely. Wouldn’t surprise me that in 10-15 years you can’t buy the games made by Microsoft anymore only rent through GamePass and the subscription fee would be five times higher than now
The single most problematic thing where you should start to notice how bad gamepass can be is when you unsubscribe and decide to buy one of the games you’ve played only to have your savegames in gamepass gulag.
Is that true? PC, Xbox, or both?
It was on PC. See my other reply for the specifics. Very shitty experience and the dealbreaker around game pass since I’ve managed not finish multiple games before they dropped out of the service.
Edit: Sorry, mixed it up, it was on PC
You are really making a mountain of a mole hill, to get my save from Outer Worlds gamepass to use on steam’s version was as easy as just copy pasting the files in another folder
They absolutely are not and you are lucky you were able to get your save game out. The majority of games have their config and save files encrypted and are completely unusable as far as any other platform goes.
There are some exceptions, mainly games that have official mod support tend to have areas you can access but the majority of others won’t.
I really don’t know what to say, I did this both with Outer Worlds and Code Vein. Just went to PCgamingwiki’s entries of the 2 games, saw where the save folders are, and dropped each from the microsoft one to the steam one.
Well you aren’t going to be able to pick out a trend with only testing two games. Its enough of a problem that I would double check where the save is before starting a game on gamepass.
The last game I tried to move and failed was snowrunner I believe.
Well it might depend on specific games, but for like a dragon it did not work out in the end.
I legit haven’t bought a game anywhere but steam in over a decade. I simply do not trust the motives or responsibility of any other publisher. And at this point, I’m too afraid of them yoinking their game after I’ve paid for it that I’ll likely never change.
I’ve also been avoiding playing games that involve some third party launcher or login. I’m not perfectly consistent with this and have bought some games before realizing they had this, but even steam games can be subject to a company deciding they don’t want to support their game anymore (which IMO is fair) and just killing the game off entirely, which isn’t fair. I’d like to see a requirement that other steps be taken to keep it going without their active support. Like opening the source and relinquishing all copyrights on that code. If they want to keep parts of it, then pull it out into a library that they continue to maintain.
It’s better than what Bungie did with Destiny 2… just gutted 1/2 the content from the game, including all the story missions and the first several paid expansions.
They wanted to attract new players with a smaller download size, but the new players come in and go “WTF is going on?”
Whoa, wtf? How did I miss that drama, haha holy shit. I definitely remember downloading it a few years ago and being aghast at its absurd size (think it was around 120GB? which nowadays that’s pretty par for the course because fuck optimization). But gutting half your content just to save space… have they not heard of compression? Like what the hell were they thinking haha
They didn’t just remove story missions and quests and things, they removed entire PLANETS from the game. It was crazy!
That’s the most baffling MMO decision I’ve seen, tbh. WoW has plenty of issues but at least they aren’t just deleting the continent of Northrend to save on install space or anything
Bungie’s problem is they don’t really want to make a story based looter shooter, they want a free to play PvP gacha engine.
Both of those things are shitty; it’s just one of them is worse.
Ubisoft has been trash for a long time now. It’s a shame that they control some good IP, but the company’s too far gone to ever be trustworthy. Save your time and money and just play something else imo.
The really awful part is that there’s not really any regulation that can stop this. If you ban taking away games people bought then they’ll just switch to a subscription which is even worse
If you had reasonable copyright terms like 5 years and a requirement to release code/digital artifacts for library archival once it becomes public commons?
I wish people were THAT passionate about REAL life/world problems/ injustices and make fun of the real people in power, who allow Ubisoft to do such things…
i hate them because they remove anything that makes their games unique and make all their games have the same features until they’re all completely interchangable gray sludge.
The depressing thing is that this grey sludge is exactly what most people want. It’s the same for any form of entertainment. Pandering to the lowest common denominator is what’s most profitable.
Ubisoft is the CBS of the game industry.
Yeah, the problem is that game publishers are trying to reach the broadest audience possible, which means niche games with unique features and gameplay are dying out. Why bother spending millions of dollars on developing a unique game which might not sell well, when you can churn out another open world lite-RPG with grassy stealth spots and counter/parry based combat which you know will sell well.
They just need to come out and “lease” the game.
“Buy” should no longer be on any selection as far as live service games go, or any game dependent on developer servers to operate.
They know people are making a private server so revoked everyone’s license so that even when they finish it, everyone will have to pirate their own game to play it.
Wish someone cracked the game with modded p2p online servers.
Okay.
(Work in progress)
https://discord.com/invite/gUczTkphGEWow this is great! There is similar online server emulator for this old amazing game, Blur.
The third item, while it fits the narrative, was a quote directed more towards the option of subscription services. It wasn’t really directed to gamers, but to shareholders to explain low Ubisoft+ numbers, basically saying people may need time to warm up to the idea.
Considering how many interesting indies I’ve played on Game Pass (and, ever since Tango was murdered, PS+) I think there’s merit to that (just not on Ubisoft’s platform). There’s probably dozens of old PS1 classics we never would have tried out if our local Blockbuster hadn’t had them available for rent. I mean heck, $60 was a LOT back then for those polygons.