• joneskind@lemmy.world
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    1 year ago

    Imagine being the editor of a cross-platform game engine and pretending you don’t have enough developers to port the games you developed for other platforms…

    What’s your message here Timmy huh?

    “Our game engine is so shitty that even us can’t afford to develop our games on Linux with it”

    What a fraud…

  • LupertEverett@lemmy.world
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    1 year ago

    (All copy-pasted from what I’ve written in the linux_gaming subreddit)

    This is the same guy who compared Linux to moving to Canada once, had moved away from PC gaming because of “rampant piracy” only to return back to it because he wanted that sweet, sweet pie of the market Valve had ripened, built the shittiest store imaginable, that was initially literally spyware and took 3 years to get a fucking shopping cart feature, did all these shitty exclusives to keep the said store afloat, instead of you know, trying to improve it? The same guy who allowed shitty creepto games into his store only when Steam had banned them (btw does anyone remember that Epic Shit Store was supposed to be a “highly curated store”)?

    And this is the same company who specifically makes sure Fortnite won’t run on Linux because they literally use several anti cheat software, apart from the one they’re literally developing themselves, deliberately to NOT make Linux run it (such confidence on their software amirite :V)? The same company who has (hopefully had) a dumbass developer complaining about Steam Deck “not having Fortnite???” and that’s “fragmenting his library???”.

    And there is also the matter of Rocket League, Artstation, Bandcamp, and so many other things.

    Epic and Tim Sweeney are the most two-faced scumbags I’ve ever witnessed in my life, and it still fucking hurts me because I’ve loved the Unreal series so goddamn much, man.

    In fact, I’m more angry at Heroic and Lutris and co. for allowing games to be installed from that store. Epic shouldn’t get this amount of work done for them for free.

  • Rustmilian@lemmy.world
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    1 year ago

    Tim Sweeney is a fuckin retard.
    All it takes is one click in the EAC SDK to support Valve’s Proton. (⁠┛⁠◉⁠Д⁠◉⁠)⁠┛⁠彡⁠┻⁠━⁠┻

  • dinckel@lemmy.world
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    1 year ago

    Don’t take any words as truth, from this jerkoff. Tim will do literally anything to avoid giving people what they’re asking for

  • cactusupyourbutt@lemmy.world
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    1 year ago

    you’re paying other developers off to convince them not to launch their own stores

    lmao says the ceo of the company that pays developers off to launch exclusively on egs

    • TwanHE@lemmy.world
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      1 year ago

      He means they have a problem with Linux users. What other reason would there be to buy up games and remove native Linux support the second its removed from the steam store? (Rocket League for example)

    • GustavoM@lemmy.world
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      1 year ago

      Eh… “gaslighting 101” – swears randomly (against the victim/target), throws in a (non-random) praise to “raise the fire even more”, refuses to elaborate.

    • atmur@lemmy.world
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      1 year ago

      I think he means the whole “Not enough users to justify porting applications, users don’t use it because applications don’t support it” thing.

      The problem is that logic has been dead for years. Users are here. The Steam Deck is wildly popular. Tim Sweeney is just a dumbass.

  • filister@lemmy.world
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    1 year ago

    Just out of curiosity but how many users have the deck? Aren’t they already ~10M?

    • woelkchen@lemmy.world
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      1 year ago

      No, definitely not but getting there! Last year despite slow production ramp up, about one million were sold. Source: a SteamOS developer on a KDE conference in autumn.

      This year a financial analyst company predicted an additional two million until the end of this year but that was before the OLED announcement. Valve then recently said “millions”. So I guess 3 million may be a somewhat conservative estimate now that the OLED model is out. 4 million if we’re generous. It’ll take a while until 10 million are reached, if they’ll be reached at all. My memory is a bit foggy but I think Valve people said that the Steam Deck was intended to launch earlier but the Covid semiconductor crisis delayed the announcement. My guess is that at least a Steam Deck Lite will be announced first but the overall performance will stay about the same, so that could drive sales a bit before the eventual successor comes out.

    • MeanEYE@lemmy.world
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      1 year ago

      It’s not about Deck alone. Supporting Deck, means supporting all Linux machines and everyone else with controller.

  • JackLSauce@lemmy.world
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    1 year ago

    Let’s just take a moment to recognize his struggle to find a few more programmers

    Maybe if we pool together and buy just one more pack of gems (or whatever they call them) they can pull off what must surely be a truly Herculean technical feat

  • KrapKake@lemmy.world
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    1 year ago

    Instead of asking for Linux support maybe we should be asking companies for wine/proton support, since that works for Mac and Linux. Not ideal but probably more realistic and that would solve issues for all the non-windows desktops. I would also imagine it’s less work for the company to just ensure it works on wine, than it is to compile a seperate client for Linux. I don’t know about anti cheat stuff but personally I wouldn’t run a game that wanted that level of access to my system.