Most mobile game developers just want to attract whales. People who spend thousands of dollars in their app. They don’t care about everyone else because they don’t make any money off anyone else.
For some games, 20% of players spend $1800 or more a year. One of those people spent $90k.
So if your game sucks for everyone else, it’s not a big loss.
You could also argue that if even if you’re not self-hosting (i.e. renting server hardware from a 3rd party), your data is still in a siloed environment. While it may be accessible by law enforcement if you are targeted specifically, it’s unlikely to be dragnetted like the data collected from popular apps.
Huh. Didn’t know TiVo was still around.
We use a Tabo at home. Like TiVo, but primarily for network access from phones/media streamers. Has a similar lifetime subscription too.
You could even use one from the 1940s if you want!
Assuming your tuner was manufactured later than around 2005 and supports ATSC digital broadcasts. Also makes me wonder when you got your TiVo. I thought they were dead long before everything went digital.
What a coincidence that the best broadcaster who ever lived or will ever live happened to be alive in time for us to record him and immortalize his voice to use for generations to come.
That’s why we’re doing this, right? Because there’s no other human alive who is capable of reading a script as well?
Wasn’t there a bounty out like 10 years ago for writing an open source alternative to the video drivers? I remember reading about that.
You can also request all of your posts on Reddit in a neat little csv. Takes about a month to get though.
Yeah but that actually works tho
proprietary software gives the developer power over their users.
Agree here, but that’s a much larger issue than just this particular pricing structure.
When it comes to things that are trivial to include but locked behind exorbitant paywalls (i.e. heated seats), I agree.
However, range/battery capacity is the primary price differentiator for EVs and also the primary cost for manufacturing. Finding a way to offer options that suit the needs of different people at varying prices just allows more people to enter the market.
to become the de facto standard
I feel like it might be nice to have a sliding scale of ranges available for people who have a sliding scale of needs. If I need a second car strictly for my 20 mile commute, it might be nice to have an option to pay less for 100 miles of range over 200. And I assume if a market is established for low-range EVs, manufacturers will compete with each other on how to deliver that for the best price. Perhaps if the market is large enough, Tesla will find it better to actually remove the extra batteries and put them in other cars.
You don’t have to buy the car. People aren’t getting conned here… They would buy a more expensive version of the car with a higher range if they thought that would suit their needs.
It’s funny how frequently this business model is used in the digital space, but when it comes to physical hardware, people freak.
Like look at movies. Does anybody really think it costs substantially more to deliver the 4K version of a product over the HD version? Everything, Everywhere, All At Once is $12 on Blu-ray on Amazon. It’s $20 on 4k UHD.
The movie was mastered at 4k or higher, so why not just give you the UHD version with the Blu-ray version? The physical disc can’t cost more than a few cents to manufacture.
It’s because some people have decided they don’t need 4k and are happy to take a shittier version of the product for a lower price.
Don’t get me started how much people hate when content is included on the game disc locked behind a paywall yet somehow have less of an issue when there’s day 1 downloadable content also locked behind a paywall.
It’s tricky. It’s not like BMW locking heated seats, a trivial feature, to nickel and dime the owner out of $300.
Reducing the battery capacity severely alters the value of the car possibly dropping it into the range of more budget conscious buyers.
There are benefits too. Less wear on the battery by not using its whole range, faster charging to “100%,” and more potential value when it comes time to sell should the buyer want to unlock the extra range.
Leave it to Tesla though to bungle the PR and completely lose the narrative.
Yeah, but we always run them in native formats, so it’s not a big load on the processor. We only watch the 4K stuff at home where it’s got a hardwired gigabit ethernet connection.
If you saw my other comment, I’m kind of talking myself out of this upgrade since I managed to get qsv working on my current rig.
That shouldn’t be the case. I’d look into getting this fixed properly before spending a ton of money for new hardware that you may not actually need. It smells like to me that encode or decode part aren’t actually being done in hardware here.
Right you are!
Dug into it a little more. There were some ffmpeg flags that weren’t being enabled by the latest release of Photoprism. Had to move to the test build. https://github.com/photoprism/photoprism/discussions/4093
While it’s faster than real time now, Photoprism still won’t start streaming until the preview is fully generated, so longer video clips can take a minute or two to start playing. It only has to happen once per file, but it’s still annoying. There’s a feature to pre-transcode video, but it’s only to get in to a streamable format. It doesn’t check bitrate/size until you actually start to play.
I might write a script to pre-generate the preview files, but either way, I don’t think I need to upgrade the server quite yet.
Not yet! But I do have a bunch of different apps running, and I’ve always had to baby it. Looking forward to having more room for activities.
I don’t want any EV company to fail, but after the Chevy Bolt and this, I’m just waiting for Tesla to lose the reputation for cars that catch fire.
Is DDWRT still a thing?